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	<title>titanfall Archives - Shane the Gamer</title>
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		<title>Call of Duty Co-Creator Vince Zampella Dies Aged 55 in Tragic California Car Crash</title>
		<link>https://ufabetresource.com/esports-news/vince-zampella-death-call-of-duty/</link>
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		<dc:creator><![CDATA[Dimas Ibnu]]></dc:creator>
		<pubDate>Mon, 22 Dec 2025 22:21:51 +0000</pubDate>
				<category><![CDATA[eSports News]]></category>
		<category><![CDATA[Apex Legends]]></category>
		<category><![CDATA[Battlefield 6]]></category>
		<category><![CDATA[Call of Duty]]></category>
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		<category><![CDATA[gaming industry news]]></category>
		<category><![CDATA[Geoff Keighley]]></category>
		<category><![CDATA[Respawn Entertainment]]></category>
		<category><![CDATA[titanfall]]></category>
		<category><![CDATA[Vince Zampella]]></category>
		<guid isPermaLink="false">https://ufabetresource.com/?p=79720</guid>

					<description><![CDATA[<p>The video game industry is mourning the loss of one of its most influential figures. Vince Zampella, the co-creator of Call of Duty and a founding force behind Respawn Entertainment, has died following a car crash in Southern California. He was 55. The news was confirmed on 23 December, sending shockwaves through the global gaming [&#8230;]</p>
<p>The post <a href="https://ufabetresource.com/esports-news/vince-zampella-death-call-of-duty/">Call of Duty Co-Creator Vince Zampella Dies Aged 55 in Tragic California Car Crash</a> appeared first on <a href="https://ufabetresource.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p data-start="128" data-end="405">The video game industry is mourning the loss of one of its most influential figures. <strong data-start="213" data-end="254"><span class="hover:entity-accent entity-underline inline cursor-pointer align-baseline"><span class="whitespace-normal">Vince Zampella</span></span></strong>, the co-creator of <em data-start="274" data-end="288">Call of Duty</em> and a founding force behind Respawn Entertainment, has died following a car crash in Southern California. He was 55.</p>
<p data-start="407" data-end="592">The news was confirmed on 23 December, sending shockwaves through the global gaming community, where Zampella was widely regarded as a visionary leader who helped shape modern shooters.</p>
<h2 data-start="594" data-end="639">A Fatal Crash in the San Gabriel Mountains</h2>
<p data-start="641" data-end="837">According to the California Highway Patrol, Zampella was involved in a single-vehicle accident at around 12.45 pm on Sunday along Angeles Crest Highway, a winding scenic road north of Los Angeles.</p>
<p data-start="839" data-end="1150">Authorities say the southbound Ferrari veered off the road and struck a concrete barrier. The vehicle caught fire, trapping the driver inside. Zampella died at the scene, while a passenger who was ejected from the car later died in hospital. Investigators have not yet released details on what caused the crash.</p>
<p data-start="1152" data-end="1281">Witnesses reportedly provided video of the incident, which involved a 2026 Ferrari 296 GTS, a high-performance hybrid sports car.</p>
<h2 data-start="1283" data-end="1323">Geoff Keighley Pays Emotional Tribute</h2>
<p data-start="1325" data-end="1491">Zampella&#8217;s longtime friend and industry figure <strong data-start="1401" data-end="1442"><span class="hover:entity-accent entity-underline inline cursor-pointer align-baseline"><span class="whitespace-normal">Geoff Keighley</span></span></strong> shared a heartfelt message on social media.</p>
<blockquote class="twitter-tweet tw-align-center" data-theme="dark">
<p dir="ltr" lang="en">Vince was an extraordinary person — a gamer at heart, but also a visionary executive with a rare ability to recognize talent and give people the freedom and confidence to create something truly great.</p>
<p>I saw that up close while writing The Final Hours of Titanfall. I’ll always be…</p>
<p>— Geoff Keighley (@geoffkeighley) <a rel="nofollow" href="/link.php?url=https%3A%2F%2Ftwitter.com%2Fgeoffkeighley%2Fstatus%2F2003193999172206824%3Fref_src%3Dtwsrc%255Etfw">December 22, 2025</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p data-start="1493" data-end="1626">“I cannot believe I am writing this,” Keighley said, describing Zampella as “a titan of the video game industry” and “a dear friend”.</p>
<p data-start="1628" data-end="1932">Keighley reflected on working closely with Zampella while writing <em data-start="1694" data-end="1724">The Final Hours of Titanfall</em>, praising his honesty, transparency, and unwavering commitment to putting players first. He added that despite Zampella’s legendary body of work, it always felt like his greatest game was still ahead of him.</p>
<h2 data-start="1934" data-end="1980">From Infinity Ward to Respawn Entertainment</h2>
<p data-start="1982" data-end="2272">Zampella began his career in the mid-1990s before co-founding <strong data-start="2044" data-end="2085"><span class="hover:entity-accent entity-underline inline cursor-pointer align-baseline"><span class="whitespace-normal">Infinity Ward</span></span></strong> in 2002 alongside Jason West and Grant Collier. There, he helped create <em data-start="2158" data-end="2197"><span class="hover:entity-accent entity-underline inline cursor-pointer align-baseline"><span class="whitespace-normal">Call of Duty</span></span></em>, a series that would go on to sell more than 500 million copies worldwide.</p>
<p data-start="2274" data-end="2466">Under his leadership, Infinity Ward produced some of the franchise’s most celebrated titles, including <em data-start="2377" data-end="2393">Modern Warfare</em> and <em data-start="2398" data-end="2416">Modern Warfare 2</em>, helping redefine the first-person shooter genre.</p>
<p data-start="2468" data-end="2811">After departing Activision in 2010, Zampella co-founded <strong data-start="2524" data-end="2565"><span class="hover:entity-accent entity-underline inline cursor-pointer align-baseline"><span class="whitespace-normal">Respawn Entertainment</span></span></strong>, which was later acquired by <strong data-start="2595" data-end="2636"><span class="hover:entity-accent entity-underline inline cursor-pointer align-baseline"><span class="whitespace-normal">Electronic Arts</span></span></strong>. At Respawn, he oversaw the creation of critically acclaimed games such as <em data-start="2712" data-end="2751"><span class="hover:entity-accent entity-underline inline cursor-pointer align-baseline"><span class="whitespace-normal">Titanfall</span></span></em> and the global hit <em data-start="2771" data-end="2810"><span class="hover:entity-accent entity-underline inline cursor-pointer align-baseline"><span class="whitespace-normal">Apex Legends</span></span></em>.</p>
<h2 data-start="2813" data-end="2864">Leading Battlefield and a Last Public Appearance</h2>
<p data-start="2866" data-end="3107">In recent years, Zampella also took on a senior leadership role overseeing EA’s <em data-start="2946" data-end="2959">Battlefield</em> franchise. Just 10 days before his death, he appeared at The Game Awards 2025, where <em data-start="3045" data-end="3084"><span class="hover:entity-accent entity-underline inline cursor-pointer align-baseline"><span class="whitespace-normal">Battlefield 6</span></span></em> won Best Audio Design.</p>
<p data-start="3109" data-end="3256">EA described his passing as “an unimaginable loss”, calling Zampella a friend, leader, and visionary whose influence would be felt for generations.</p>
<h2 data-start="3258" data-end="3295">A Legacy That Shaped Modern Gaming</h2>
<p data-start="3297" data-end="3541">Beyond sales figures and awards, Zampella was known for empowering creative teams and prioritising craftsmanship over trends. Colleagues frequently credited him with recognising talent early and giving developers the freedom to take bold risks.</p>
<p data-start="3543" data-end="3713">From <em data-start="3548" data-end="3564">Medal of Honor</em> to <em data-start="3568" data-end="3582">Call of Duty</em>, <em data-start="3584" data-end="3595">Titanfall</em>, <em data-start="3597" data-end="3611">Apex Legends</em>, and <em data-start="3617" data-end="3630">Battlefield</em>, his fingerprints are on some of the most important games of the past two decades.</p>
<p data-start="3715" data-end="3919">As tributes continue to pour in, one sentiment is shared across the industry. Vince Zampella didn’t just make successful games, he changed how they were made, and how millions of players experienced them.</p>
</span><p>The post <a href="https://ufabetresource.com/esports-news/vince-zampella-death-call-of-duty/">Call of Duty Co-Creator Vince Zampella Dies Aged 55 in Tragic California Car Crash</a> appeared first on <a href="https://ufabetresource.com">Shane the Gamer</a>.</p>
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		<title>Titanfall 2 (Xbox One) Review</title>
		<link>https://ufabetresource.com/video-gaming/reviews/titanfall-2-xbox-one-review/</link>
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		<dc:creator><![CDATA[Edwin Crump]]></dc:creator>
		<pubDate>Mon, 07 Nov 2016 18:51:09 +0000</pubDate>
				<category><![CDATA[PlayStation 4 Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox One Reviews]]></category>
		<category><![CDATA[action]]></category>
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		<category><![CDATA[fps]]></category>
		<category><![CDATA[playstation4]]></category>
		<category><![CDATA[resawpentertainment]]></category>
		<category><![CDATA[scifi]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[titanfall]]></category>
		<category><![CDATA[titanfall2]]></category>
		<category><![CDATA[xboxone]]></category>
		<guid isPermaLink="false">http://ufabetresource.com/?p=19539</guid>

					<description><![CDATA[<p>Titanfall 2 is what the original Titanfall should have been. A short single-player that still manages to pack in a huge variety of interesting and exciting ideas is combined with the fantastic multiplayer foundation laid down in the 2014 original game. It seems like developers Respawn Entertainment have listened extremely closely to fans of the original, fixing almost [&#8230;]</p>
<p>The post <a href="https://ufabetresource.com/video-gaming/reviews/titanfall-2-xbox-one-review/">Titanfall 2 (Xbox One) Review</a> appeared first on <a href="https://ufabetresource.com">Shane the Gamer</a>.</p>
]]></description>
										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p><em>Titanfall 2</em> is what the original <em>Titanfall</em> should have been. A short single-player that still manages to pack in a huge variety of interesting and exciting ideas is combined with the fantastic multiplayer foundation laid down in the 2014 original game. It seems like developers Respawn Entertainment have listened extremely closely to fans of the original, fixing almost everything that could have been criticised. And they have gone further &#8211; perhaps out of necessity. Because <em>Titanfall</em>, for all its inherent goodness, was always going to have its back against the wall. Situated somewhere between EA’s <em>Battlefield</em> and Activision’s <em>Call of Duty</em> franchises, and released almost simultaneously with those blockbusters, <em>Titanfall 2</em> (also an EA-published game) has needed to differentiate itself to survive. And it has. Respawn have created a compelling alternative to Call of Duty, one that could take the crown for year’s best shooter.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-19544" src="https://ufabetresource.com/wp-content/uploads/2016/11/3076989-screenshot2016-06-12at10.37.16am.jpg?x59030" alt="3076989-screenshot2016-06-12at10-37-16am" width="1684" height="944" srcset="https://ufabetresource.com/wp-content/uploads/2016/11/3076989-screenshot2016-06-12at10.37.16am.jpg 1684w, https://ufabetresource.com/wp-content/uploads/2016/11/3076989-screenshot2016-06-12at10.37.16am-300x168.jpg 300w, https://ufabetresource.com/wp-content/uploads/2016/11/3076989-screenshot2016-06-12at10.37.16am-768x431.jpg 768w, https://ufabetresource.com/wp-content/uploads/2016/11/3076989-screenshot2016-06-12at10.37.16am-1024x574.jpg 1024w" sizes="(max-width: 1684px) 100vw, 1684px" /></p>
<p>The big question though is whether <em>Titanfall 2</em> will survive long enough to make it a worthwhile investment. The first game in the series suffered enormously from a tiny player community, split by a punitive DLC strategy. This despite being on deep discount a number of times. That question I can’t answer, but I can say that this second attempt at the parkour-mecha-twitch shooter has all the elements, including the campaign &#8211; a first for the series for a long and happy life.</p>
<p>The single player is a surprisingly well-made experience, one that answers the criticism of the original game. All the evidence points to 2016 as the year that first person shooters finally understood story, and <em>Titanfall 2</em>’s campaign only adds to this. There’s a good mix between time playing as a pilot soldier and a titan. And while the story is not worth remembering (you are a grunt, unexpectedly gifted with a titan, and you save the world &#8211; rote and passé), it is very well-paced, with times of intense multi-titan action and other quieter sections.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-19546" src="https://ufabetresource.com/wp-content/uploads/2016/11/maxresdefault-4.jpg?x59030" alt="maxresdefault" width="1280" height="720" srcset="https://ufabetresource.com/wp-content/uploads/2016/11/maxresdefault-4.jpg 1280w, https://ufabetresource.com/wp-content/uploads/2016/11/maxresdefault-4-300x169.jpg 300w, https://ufabetresource.com/wp-content/uploads/2016/11/maxresdefault-4-768x432.jpg 768w, https://ufabetresource.com/wp-content/uploads/2016/11/maxresdefault-4-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>Core to the experience, and refined from the first game, very tight movement system, one that is more fluid and forgiving in the right areas that it needs to be than even in movement-focused games like <em>Mirror’s Edge</em>. In fact it at times feels almost like <em>Portal 2</em> in some puzzle-like platforming sections. The only downside is the normal difficulty felt a bit too easy. Bosses went down too quickly, and my main cause of death were platforming mistakes, not combat. That said the developers mention the “Hard” mode as the best way to experience the game, but it’s strange then that it isn’t what “normal” is.</p>
<p>While it strangely doesn’t feature in the single player campaign, in multiplayer you are also given a grappling hook, which combined with wall-running and double-jumping can make for some truly spectacular runs. When using it well, it is very possible to escape near-death situations, or come in for quick run-and-gun incursions &#8211; particularly useful in Bounty Hunter.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-19543" src="https://ufabetresource.com/wp-content/uploads/2016/11/3076934-screenshot2016-06-12at09.40.11.jpg?x59030" alt="3076934-screenshot2016-06-12at09-40-11" width="1920" height="1020" srcset="https://ufabetresource.com/wp-content/uploads/2016/11/3076934-screenshot2016-06-12at09.40.11.jpg 1920w, https://ufabetresource.com/wp-content/uploads/2016/11/3076934-screenshot2016-06-12at09.40.11-300x159.jpg 300w, https://ufabetresource.com/wp-content/uploads/2016/11/3076934-screenshot2016-06-12at09.40.11-768x408.jpg 768w, https://ufabetresource.com/wp-content/uploads/2016/11/3076934-screenshot2016-06-12at09.40.11-1024x544.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>The core loop of multiplayer, especially in the most common attrition mode is easily one of the most satisfying in gaming today. Beginning with taking out enemy pilots and bots, wall running and shooting is like the beginning of a race. There’s a buildup of anticipation and tension in the air as pilots race for points to call in their titan. The first to Titanfall usually has a brief but significant advantage. But it’s not for long. As pilots build up points titans drop onto the battlefield one by one, until a battle of nimble pilots is transformed into an ability-focused tactics-based mecha firefight.</p>
<p>Then once the battle is over a race to the dropship starts, as the losers desperately flee, hoping that their dropship will hold up long enough for them to get away. Stranded titans attempt to hold off enemy firepower, and their inevitable demise, before the counter stops ticking and the match is over. Sure there are other game modes but none matches the flow, stress and excitement as this one.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-19548" src="https://ufabetresource.com/wp-content/uploads/2016/11/3046957-sequence01.00_00_04_25.still002.jpg?x59030" alt="3046957-sequence01-00_00_04_25-still002" width="1920" height="1080" srcset="https://ufabetresource.com/wp-content/uploads/2016/11/3046957-sequence01.00_00_04_25.still002.jpg 1920w, https://ufabetresource.com/wp-content/uploads/2016/11/3046957-sequence01.00_00_04_25.still002-300x169.jpg 300w, https://ufabetresource.com/wp-content/uploads/2016/11/3046957-sequence01.00_00_04_25.still002-768x432.jpg 768w, https://ufabetresource.com/wp-content/uploads/2016/11/3046957-sequence01.00_00_04_25.still002-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>Multiplayer features a range of new titans, that will suit a wide range of play styles. Playing the short campaign is useful here, as it gives you a chance to try them all out in a much less stressful environment. In comparison to the more strategic gameplay of the <em>Battlefield</em> series, multiplayer here is more tactical. Choosing the right loadout for the scenario is crucial, and made deeper through a multifaceted leveling system. Your weapons, titan and abilities all level up independently of one another. But if you just want to get in and have some fun, the starting loadout is perfectly workable.</p>
<p>Even better, new maps and other DLC are included in the base price of the game. This is an unusual move for AAA shooters, but represents another area where the developers have learnt from issues with the original game. It’s also a hugely consumer-friendly move, one that I hope others now emulate.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-19550" src="https://ufabetresource.com/wp-content/uploads/2016/11/titanfall2-ps4-pro.jpg?x59030" alt="titanfall2-ps4-pro" width="1280" height="720" srcset="https://ufabetresource.com/wp-content/uploads/2016/11/titanfall2-ps4-pro.jpg 1280w, https://ufabetresource.com/wp-content/uploads/2016/11/titanfall2-ps4-pro-300x169.jpg 300w, https://ufabetresource.com/wp-content/uploads/2016/11/titanfall2-ps4-pro-768x432.jpg 768w, https://ufabetresource.com/wp-content/uploads/2016/11/titanfall2-ps4-pro-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>While it’s disappointing to see a game run at a native 720p on the Xbox One (and <em>below</em> that in high-intensity scenes) in 2016, Respawn have made the right decision in delivering a solid 60FPS experience. It’s the right decision for a shooter, and adds to the feeling of polish evident throughout the title. I rarely saw any evidence that it dropped below its target frame rate, and the trade off is welcome. I also had some pop-in occurring when new textures were loaded directly in front of me, but it was a rare occurrence. And this never prevented me from enjoying some truly spectacular landscapes and environments. Overall this is a well-made, well-tested and high quality game in terms of its technical showing.</p>
<p>There were high hopes for <em>Titanfall 2</em>. The first game laid down what <em>Titanfall</em> was all about, but it felt limited and constrained in ways that were antithetical to its continued success. <em>Titanfall 2</em> is a considerable rethink of the game from the ground up, and supported by an extremely strong campaign, its online multiplayer has all the ingredients for a long and healthy life. Whether it is enough to drag players away from <em>Battlefield</em> or <em>Call of Duty</em> is hard to say, but with some exhaustion of the latter franchise, and judging from the very short wait times in game lobbies, I would say this new titan of the FPS scene will not fall for a long time.</p>
</span><div id="cb-review-container" class="cb-review-box cb-both cb-stars-container clearfix" data-cb-pid="19539"><div class="cb-summary-area cb-review-area clearfix"><div class="cb-review-title entry-title" itemprop="itemReviewed">Titanfall 2 (Xbox One) Review</div><div class="cb-conclusion"><p>Released: October 2016<br />
Rating: M15<br />
Platforms: PlayStation 4, Xbox One<br />
Genre: FPS, Action<br />
Developer: Respawn Entertainment<br />
Publisher: EA Games</p</div><div class="cb-score-box cb-stars clearfix" itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating"><meta itemprop="worstRating" content="0"><meta itemprop="bestRating" content="5"><span class="score" itemprop="ratingValue">4.0</span><span class="score-title">Overall Score</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:20%"></span></span></div></div><div class="cb-criteria-area cb-review-area clearfix"><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Gameplay</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:10%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Graphics</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:20%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Audio</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:30%"></span></span></div><div class="cb-bar cb-font-header cb-stars"><span class="cb-criteria">Replayability</span><span class="cb-overlay-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity cb-zero-stars-trigger" style="width:10%"></span></span></div></div><div class="cb-bar cb-font-header cb-review-area clearfix cb-user-rating cb-stars"><div id="cb-vote-19539" class="cb-user-rating-wrap  cb-stars stars" data-cb-tip="You have already rated"  data-cb-nonce="3c39a8a6fd"><span class="cb-criteria" data-cb-text="Leave rating">Reader Rating <span class="cb-votes-count">0 Votes</span></span><span class="cb-overlay-stars cb-stars"><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><i class="fa fa-star"></i><span class="cb-opacity" style="width:100%"></span></span></div></div></div><!-- /cb-review-box --><p>The post <a href="https://ufabetresource.com/video-gaming/reviews/titanfall-2-xbox-one-review/">Titanfall 2 (Xbox One) Review</a> appeared first on <a href="https://ufabetresource.com">Shane the Gamer</a>.</p>
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		<title>STANDBY FOR TITANFALL 2&#8230;</title>
		<link>https://ufabetresource.com/video-gaming/news/standby-for-titanfall-2/</link>
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		<dc:creator><![CDATA[STG News]]></dc:creator>
		<pubDate>Mon, 13 Jun 2016 05:53:16 +0000</pubDate>
				<category><![CDATA[E3 2016]]></category>
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					<description><![CDATA[<p>Respawn Entertainment and Electronic Arts Inc. today announced that Titanfall 2 will drop worldwide on Friday, October 28th, 2016 for Xbox One, Origin for PC, and for the first time ever for the franchise, PlayStation 4. The highly-anticipated first person shooter is set to build on the foundation Respawn established with the first Titanfall – [&#8230;]</p>
<p>The post <a href="https://ufabetresource.com/video-gaming/news/standby-for-titanfall-2/">STANDBY FOR TITANFALL 2&#8230;</a> appeared first on <a href="https://ufabetresource.com">Shane the Gamer</a>.</p>
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										<content:encoded><![CDATA[<span class="cb-itemprop" itemprop="reviewBody"><p>Respawn Entertainment and Electronic Arts Inc. today announced that <em>Titanfall 2</em> will drop worldwide on Friday, October 28th, 2016 for Xbox One, Origin for PC, and for the first time ever for the franchise, PlayStation 4. The highly-anticipated first person shooter is set to build on the foundation Respawn established with the first <em>Titanfall </em>– fast, fluid, and fun gameplay between Pilots and Titans, to once again innovate and elevate the shooter genre.</p>
<p>“With the original <em>Titanfall</em>, we focused on nailing the gameplay and reinventing the way you move and fight in a first person shooter,” said Vince Zampella, CEO of Respawn Entertainment and a Co-Creator of the <em>Call of Duty</em> franchise. “With <em>Titanfall 2</em>, we’re building on that foundation by introducing a bespoke single player campaign backed by a deeper multiplayer experience that together will once again push the shooter genre forward.”</p>
<p><img decoding="async" class="aligncenter size-full wp-image-17589" src="https://ufabetresource.com/wp-content/uploads/2016/06/Titanfall_2_WM_A.jpg?x59030" alt="Titanfall_2_WM_A" width="1280" height="720" srcset="https://ufabetresource.com/wp-content/uploads/2016/06/Titanfall_2_WM_A.jpg 1280w, https://ufabetresource.com/wp-content/uploads/2016/06/Titanfall_2_WM_A-300x169.jpg 300w, https://ufabetresource.com/wp-content/uploads/2016/06/Titanfall_2_WM_A-768x432.jpg 768w, https://ufabetresource.com/wp-content/uploads/2016/06/Titanfall_2_WM_A-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p>In single player, <em>Titanfall 2 </em>will deliver a crafted experience that explores the unique bond between man and machine. Playable offline, the single player campaign in <em>Titanfall 2 </em>will let fans step out onto the Frontier as a Militia rifleman with aspirations of becoming an elite Pilot. Stranded behind enemy lines and facing overwhelming odds, players must team up with a veteran Titan to uphold a mission they were never meant to carry out. In multiplayer, Respawn is continuing to evolve their best-in-class gameplay to provide a more robust experience that delivers expanded depth and variety that includes six new Titans, deeper Pilot abilities, more customization options, and a robust progression system that is sure to satisfy fans.</p>
<p>Fans wanting to hit The Frontier first on October 28 can pre-order <em>Titanfall 2 </em>now at <a class="releaselink" rel="nofollow" href="/link.php?url=https%3A%2F%2Fwww.titanfall.com%2Fpre-order" target="_blank">Titanfall.com</a>. For those looking to have the ability to customise every Titan day one, the<em>Titanfall 2</em> Deluxe Edition offers instant access to exclusive Warpaints and Nose Arts, two camouflages, and more.</p>
<p>Prior to release, <em>Titanfall 2 </em>will have an open technical test designed to help Respawn ensure a successful launch on October 28th, 2016. Fans interested in getting technical test news first can sign up <a class="releaselink" rel="nofollow" href="/link.php?url=https%3A%2F%2Fwww.titanfall.com%2Fen_us%2Fnewsletter%2F" target="_blank">here</a> for Dispatches from The Frontier – the <em>Titanfall 2</em> Newsletter that provides news, exclusive offers, and much more.</p>
</span><p>The post <a href="https://ufabetresource.com/video-gaming/news/standby-for-titanfall-2/">STANDBY FOR TITANFALL 2&#8230;</a> appeared first on <a href="https://ufabetresource.com">Shane the Gamer</a>.</p>
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